Between Calculation and Creation: The Status of the Contemporary 3D Cinema

Adam Andrysek

kwartalnik.filmowy@ispan.pl
University of Silesia (Poland)

Abstract

Since the premiere of James Cameron’s Avatar the potential of 3D cinematography for creative ex­pression and commercial profit has been widely recognised. Referring to historical examples of periods of intense, yet transient, popularity of 3D cinema, the author argues that contemporary renaissance of stereoscopic 3D technology is the result of a wider trend linked to the competition between “traditional” cinema and alternative modes of film reception. Reflections on modern systems of film screening lead the author to define two competing aspirations: the desire to maintain film as art, with the cinema screen as the main place of its transmission, and the desire to maximise the imi­tation of reality expressed through attempts of eliminating the two dimensional barrier of cinema screen.


Keywords:

3D cinema, James Cameron, new technologies

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Published
2014-03-31

Cited by

Andrysek, A. (2014) “Between Calculation and Creation: The Status of the Contemporary 3D Cinema”, Kwartalnik Filmowy, (85), pp. 165–174. doi: 10.36744/kf.2467.

Authors

Adam Andrysek 
kwartalnik.filmowy@ispan.pl
University of Silesia Poland

Doktorant w Instytucie Nauk o Kulturze i Studiów Interdyscyplinarnych Uni­wersytetu Śląskiego.



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