I, the Vampire (“Dracula c’est moi”)

Zbigniew Wałaszewski

kwartalnik.filmowy@ispan.pl
Higher School of Special Education (Poland)

Abstract

Over a century has passed since the publication of Bram Stoker’s famous book Dracula, and the theme of Wałaszewski’s reflections is the figure, the sign and the symbol of vampire in films and multimedia games, changing over the past 100 years. The cinematic contexts and narratives of computer games rather than relationships with the archetype of Stoker’s hero seem to be particularly interesting and surprising.



Keywords:

Bram Stoker, vampire, video games

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Published
2001-12-31

Cited by

Wałaszewski, Z. (2001) “I, the Vampire (‘Dracula c’est moi’)”, Kwartalnik Filmowy, (35-36), pp. 285–300. doi: 10.36744/kf.4135.

Authors

Zbigniew Wałaszewski 
kwartalnik.filmowy@ispan.pl
Higher School of Special Education Poland

Filmoznawca i teoretyk mediów komputerowych, pracownik na­ukowy Wyższej Szkoły Pedagogiki Specjalnej. Wykłada w Akademii Teatralnej. Autor rozprawy doktor­skiej nt. Nowe oblicze Drakuli. Wampir w kulturze XX-wiecznych mediów. Interesuje się kinem gatun­ków i współczesnym kinem autorskim (Herzog, Lynch, Greenaway, Von Trier).



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Copyright (c) 2001 Zbigniew Wałaszewski

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