I, the Vampire (“Dracula c’est moi”)
Abstract
Over a century has passed since the publication of Bram Stoker’s famous book Dracula, and the theme of Wałaszewski’s reflections is the figure, the sign and the symbol of vampire in films and multimedia games, changing over the past 100 years. The cinematic contexts and narratives of computer games rather than relationships with the archetype of Stoker’s hero seem to be particularly interesting and surprising.
Keywords:
Bram Stoker, vampire, video gamesReferences
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Authors
Zbigniew Wałaszewskikwartalnik.filmowy@ispan.pl
Higher School of Special Education Poland
Filmoznawca i teoretyk mediów komputerowych, pracownik naukowy Wyższej Szkoły Pedagogiki Specjalnej. Wykłada w Akademii Teatralnej. Autor rozprawy doktorskiej nt. Nowe oblicze Drakuli. Wampir w kulturze XX-wiecznych mediów. Interesuje się kinem gatunków i współczesnym kinem autorskim (Herzog, Lynch, Greenaway, Von Trier).
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Copyright (c) 2001 Zbigniew Wałaszewski

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